The 9th Edge Debate: 16th March 2000
Designing Tomorrow's Designers
Michael Dickson, Buro Happold/University of Bath
The Need for Improvement
If I might quote Graham Watts, CEO of CIC, "We live in an
era of continuous improvement and the next ten years must be better
than the last. For this to be so, we need to capture the imagination
and leadership of a younger generation of construction professionals".
This seems to me to be the first step to even starting to Design
Tomorrow's Designers obtaining enthusiastic recruits to the industry
at large and to the cause of the built environment.
To do this we must enhance the appeal of our entire industry and
its care for the built environment by stressing over and over again
to all who listen the importance of creativity, sustainability,
challenge and technology. Training as Designers for the Built Environment
must be at least as challenging as for Animation or Media Studies.
Qualities of a Designer
If we are truly to achieve Designers and Designing Engineers for
the 21 Century we need to analyse the ideal product (us!) by:
- Looking at examples of current good practice
- Learning from History. References from the Past, Success through
Risk Taking.
- Studying what incentives and mechanisms are required to encourage
design engineers.
- Challenge, creativity, good career prospects, Recognition
- What are the attributes of designers that best fulfil the role?
- Subversiveness, divergent thinking, methodological use of science
and imaginative solutions
- What value do designers bring to the benefit of society?
- Broadly in forwarding elegant solutions where matters of the
"head" are of equal importance to matters of the "heart"
- Joining seamlessly spiritual and artistic issues to social and
scientific issues following Corbusier's ideal diagram
- Anecdotes from the Past
As a young engineer I went for an interview for a job with Arup
Associates - I thought then that broad-based multi-disciplinary
working might be the answer. My interview lasted only ten minutes
and was ended with the comment "We cannot use you as an engineer
because you do not yet know enough about engineering to contribute
sufficiently to the process". After a BA and an MS I thought
I did. But my interviewers were probably right. The point I am trying
to make is that we cannot discount the value of specialist skills
but we have to extend the possibilities of inter communication and
inter disciplinary working.
We do not want more general education- we need an approach for
tomorrow's designers based around 'modules' of particular high level
knowledge where a fair proportion of these modules are organised
to engage interdisciplinary interest. The words are "modular"
and "interdisciplinary" not "general" education.
What is the nature of life long learning? We need to distinguish
between
- Articulate knowledge - the teaching of facts, technology, known
processes [base education in science and art]
- (2) "Tacit Knowledge" – intuition, art, way of the
world
- (3) Skill – drawing, communication, report writing, interpersonal
skills
The Base Education which we receive as a lump in our early adult
years, largely through institutional processes is a necessary fundamental
building block and we add to it from time to time during our life
as is required. We learn to manipulate this Base with the gaining
of knowledge "as people of the world" and experience.
To make use of all this as designers we have to have the skills
to communicate the essentials to others around us in order to achieve
a common purpose and add to a common elegance of solution.
To illustrate this latter part a bit further, Ted Happold used
to say that the "best designs come from teams of people with
the widest skills spectrum and habits which could still function
together" - again the purposeful linking of individual specialisms
to the interdisciplinarity of joint working.
Ian MacLeod in a paper called 'Design Learning' refers to designers
needing to have
- A broad span of articulate knowledge
- Deep understanding and high level associativity of knowledge
(features of tacit knowledge)
- Able to perform well over a wide range of tasks
- Flexible approach to ideas, eager to span disciplines
- Able to operate in innovative environments, can switch easily
between free and focussed thinking
- Large network of contacts
In this way "Design" is the creation of representations
of future entities where the entity can be a physical object or
process - so the term should apply equally to designers and constructors.
Changes to the Curriculum for Designing Engineers and Engineering
In so far as engineering education goes for creating tomorrow's
designers, I would echo the 1997 ISE Design Education Study
- More emphasis on conceptual design - with engineering analysis
thought in specialist modules
- Engineers to be allowed to assimilate knowledge to become 'people
of the world' - and be encouraged to play a much larger part in
college life.
- Modular teaching aimed at teaching the fundamental principle
of engineering. I attach a great importance to the teaching of
fundamental principals of materials science and engineering theory
as a basis for future design practice.
- Schools curriculum to continue with project work as a way of
making sense of maths and physics and making it enjoyable!
- Visual appreciation and drawing skills are fundamental
- Project work should be used as a way of developing rigorous
joined up thinking as part of the design process
- Project work should be used as a means of teaching the importance
of interdisciplinary communication and working – overlapping skills
- Design teaching is demanding on staff time and resources and
this is where the industry, if it really wanted it, can contribute
- Fundamentally however if we really have the need of Top Class
Designers for Tomorrow then we have to look at ways of increasing
the salary and status of the academic staff in the universities
and technical colleges.
To paraphrase the RAE report on "Engineering Higher Education".
Design is not a single person activity - it is a team activity which
requires a wide range of skills to achieve elegant, functional,
economic, spiritually uplifting artifacts which are globally competitive.
We therefore need:
- Top class, agile designers able to ensure innovation beyond
the standards of current practice
- Highly competent support designers to ensure continuous improvement
of the product
To achieve this requires a better status and pay for university
teachers and a continued improvement in the teaching of art, language,
mathematics and physics in primary and secondary schools.
Conclusion
The emerging built environment for the Third Millennial Society
has to be holistic in many ways embracing environmental, design,
sociological and aesthetic factors - to meet the so called "Triple
Bottom Line", Social, Environmental and Economic.
Our designers have very rapidly to become conscious of the sustainable
The buildings and environment of the future will be created and
maintained by seamless collaboration between professionals each
with specific specialisms to bring to the table - but also knowledgeable
of matters outside their own discipline from mutual education and
enlightenment.
Design will emerge as a result of true cross-discipline collaboration
based on ever developing support and resources that technology can
give
As a visiting Professor of Engineering Design at the University
of Bath, I see the designers of tomorrow entering the industry,
having studied on a course where architecture, engineering and construction
are taught side by side so that they can see the whole picture as
well as the relevance of their own specialisms.
"The interface between engineering, architecture and construction
will only work if engineers understand what architects do, and architects
understand what engineers do and both understand and are understood
by constructors".
|